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Tony Jiang
Tony Jiang

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Nov 19, 2020

Critical Play: Physics Games

For this week’s critical play, I decided to explore Angry Birds and Cut the Rope, both are physics-based puzzle games. By physics-based, objects in both games interact with each other in ways that are identical or best simulate real-life physics. In Angry Birds, the player must launch different kinds of…

Cs247g

2 min read

Critical Play: Physics Games
Critical Play: Physics Games
Cs247g

2 min read


Nov 6, 2020

Sketchnote: Onboarding

Sketchnote: Onboarding

Cs247g

1 min read

Sketchnote: Onboarding
Sketchnote: Onboarding
Cs247g

1 min read


Nov 2, 2020

Critical Play: Fez — Rejuvenating a Past Genre

The first feeling I had with Fez is nostalgia, with its art style being similar to games like Mario and Mega Man that is a signature of a time in the past. However, as most games move on to 3D, high fidelity graphics, Fez takes on a reimagination of the…

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3 min read

Critical Play: Fez — Rejuvenating a Past Genre
Critical Play: Fez — Rejuvenating a Past Genre
Cs247g

3 min read


Oct 29, 2020

Critical Play: Everybody Gone to the Rapture

Everybody Gone to the Rapture is a mystery walking simulator with an embedded narrative. The game is set in a small village where everyone has mysteriously disappeared, leaving only traces of their past existence in light orbs scattered around the village. …

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2 min read

Critical Play: Everybody Gone to the Rapture
Critical Play: Everybody Gone to the Rapture
Cs247g

2 min read


Oct 28, 2020

Mind map: puzzle design

Mind map: puzzle design

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1 min read

Mind map: puzzle design
Mind map: puzzle design
Cs247g

1 min read


Oct 22, 2020

Mind map: Role of Game Architecture

Mind map: Role of Game Architecture

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1 min read

Mind map: Role of Game Architecture
Mind map: Role of Game Architecture
Cs247g

1 min read


Oct 20, 2020

Sketchnote: Escape Room and VR

Sketchnote: Escape Room and VR

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1 min read

Sketchnote: Escape Room and VR
Sketchnote: Escape Room and VR
Cs247g

1 min read


Oct 19, 2020

Critical Play: Journey — It’s All About How You Walk (and Fly)

First released on the PS3 as an indie game, Journey became one of the most beloved games of all time and won the Game of the Year Award by Gametrailers in 2012. Many players regard Journey as an official statement from video games as the ninth form of art. The…

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3 min read

Critical Play: Journey — It’s All About the Walking (and Occasional Flying)
Critical Play: Journey — It’s All About the Walking (and Occasional Flying)
Cs247g

3 min read


Oct 14, 2020

Mind map: Game’s Narrative Architecture

Mind map: Game’s Narrative Architecture

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1 min read

Mind map: Game’s Narrative Architecture
Mind map: Game’s Narrative Architecture
Cs247g

1 min read


Oct 8, 2020

Sketchnote: Chance and Skill

Sketchnote: Chance and Skill

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1 min read

Sketchnote: Chance and Skill
Sketchnote: Chance and Skill
Cs247g

1 min read

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Tony Jiang

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